Besides the component parameters, you'll also find
a few comment lines in
In case of AS2 version:
- Component Movieclip "block text 2" how to
change the bevel, glow, and blur amounts.
- Component Movieclip "block text 2" how to
change the mirror reflection skew
In case of AS3 version:
- gen.as on how to change the bevel, glow, and blur
amounts.
- mirror.as on how to change the mirror reflection skew
The component parameters.
| showtext |
|
The text to be displayed. You can create your
own or contact me to to create a new character or
symbol in a 14x6 grid.
By default the following characters are defined
in Array-sequences; |
| |
|
0123456789 (2 large options available)
small numbers ɐ(0)
ɑ(1) ɒ(2) ɓ(3) ɔ(4) ɕ(5) ɖ(6) ɗ(7) ɘ(8) ə(9)
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
ÀÁÂÄÃÈÉÊËÌÍÎÏÒÓÔÖÙÚÛÜàáâäãìíîïèéêëòóôöùúûüçÇ
? !! ! $ ¢ - . (to avoid script
errors, use type substitutes)
α - [?]
β - [!!]
γ - [!]
δ - [$]
ε - [¢]
ζ - [-]
η - [.]
|
| blocktint |
|
Possible color tints for the blocks, define them
in Array nodes |
| blocktintalpha |
|
Amount of tint to apply for colors, from 0 (no
tint) to 1 (completely colored) |
| doflat |
|
Use the non-3D letter instead of the 3D letters
with depth. You may also want to change parameter
lastletterscale to
1 |
| spacing |
|
Space between letters |
| delay |
|
Frame delay between letter generation |
| showdur |
|
frame duration of showing letter before animating
out (if doout=true) |
| doout |
|
Do out movement for letters |
| |
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| |
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Explanation:
"dur 1" is the duration when
blocks move towards their postion
"dur 2" is the duration
when blocks are in position and finalize revealing
to final end state
! Both have minimum and maximum parameters below
! If you match matchdur12
(true), then the letter blocks after being readable
will simply use the same durations to animate
out to nothing, basically as if you rewind a movie.
Notice that order will be dur1
- dur2 - stay - dur2 - dur1 (
Be careful not to confuse the dur1 and dur2 order
for the blocks animating out after readable has
finished.... dur2 comes before dur1 on the way
out. ) |
| |
|
|
| mindur1in |
|
minimum duration moving in |
| maxdur1in |
|
maximum duration moving in |
| minXmovein |
|
minimum horizontal movement in |
| maxXmovein |
|
maximum horizontal movement in |
| minYmovein |
|
minimum vertical movement in |
| maxYmovein |
|
maximum vertical movement in |
| |
|
|
| matchdur12 |
|
match durations out to duration in
// if set to true, "mindur1out"
and "maxdur1out"
will be ignored
// if set to true, "mindur2out"
and "maxdur2out"
will be ignored |
| matchmoves12 |
|
match movements out to duration in
// if set to true, "minXmoveout"
and "maxXmoveout"
will be ignored
// if set to true, "minYmoveout"
and "maxYmoveout"
will be ignored
|
| mindur1out |
|
minimum duration moving
out |
| maxdur1out |
|
maximum duration moving
out |
| minXmoveout |
|
minimum horizontal movement
out |
| maxXmoveout |
|
maximum horizontal movement
out |
| minYmoveout |
|
minimum vertical movement
out |
| maxYmoveout |
|
maximum vertical movement
out |
| moveacc |
|
blocks acceleration speed type
// 0 = continuous , 1 = decellerated , 2 = accelerated |
| doublemovedir |
|
allow random movement calculation to positive
AND negative
// if you choose min 100 and max 200, set this to
true to achieve
// movements of between [-200 to -100] and [100
to 200]
// Or choose to set this to false and set min and
max -200 to 200 for complete range |
| |
|
|
| mindur2in |
|
minimum duration revealing into place (in) |
| maxdur2in |
|
maximum duration revealing into place (in) |
| mindur2out |
|
minimum duration de-revealing
into place (out) |
| maxdur2out |
|
maximum duration de-revealing
into place (out) |
| doflicker |
|
make letters flicker alpha transparency when (de-)revealing
into place |
| minflicker |
|
minimum alpha transparency for flickering. |
| |
|
|
| minXrad |
|
minimum horizontal radial movement |
| maxXrad |
|
maximum horizontal radial movement |
| minYrad |
|
minimum vertical radial movement |
| maxYrad |
|
maximum vertical radial movement |
| minradspeed |
|
minimum radial movement speed |
| maxradspeed |
|
maximum radial movement speed |
| radacc |
|
Radial movement deceleration/speed type
// 0 = 100%-0% over dur1+dur2
// 1 = 0%-100%-0% over dur1+dur2
// 2 = 100%-0% over dur1
// 3 = 100%-100%-0% over dur1+dur2 |
| doubleraddir |
|
allow rotation clockwise and counterclockwise |
| |
|
|
| dirout |
|
direction out, set to -1 if you want out movement
in the oposite direction as in movement. |
| lastletterscale |
|
last letter scale (relative to 100% (1) first
letter |
| doalpha |
|
Fade in and out letter blocks |
| doalphadur1 |
|
change alpha only while moving (dur 1) |
| startalpha |
|
start alpha value |
| doscale |
|
Scale in and out letter blocks |
| doscaledur1 |
|
change scale only while moving (dur 1) |
| startscale |
|
start scale value |
| rotaxisdur1 |
|
rotate blocks around axis while moving (dur 1) |
| rotaxisdur2 |
|
rotate blocks around axis while (de-/)revealing
into place (dur 2) |
| rotaxisdir |
|
axis directoin, 0 = both, 1 = clockwise, 2 = counterclockwise |
| |
|
|
| matchdur |
|
define when blocks start their individual animations;
// 0 = all blocks start at once
// 1 = blocks arrive together at end of maxdur1
(move duration)
// 2 = blocks arrive together at end of maxdur1+maxdur2
(move and revealing into place) |
| |
|
|
| dobevel |
|
add bevel flter to blocks, gives a more 3D effect |
| doblurX |
|
add horizontal blur flter to blocks |
| doblurY |
|
add vertical blur flter to blocks |
| bluracc |
|
blur style;
// 0 = match radial movement ,
// 1 = 100%-0% over dur1+dur2
// 2 = 100%-0% over dur1 |
| doglow |
|
add glow |
| doglowall |
|
add glow to the whole (blocks + flares + shines)
// best choice for playback. |
| glowcolor |
|
glow color |
| |
|
|
| doflares |
|
Add Flares (yes/no) |
| flcolor |
|
Possible colors for the flares |
| doglowflares |
|
Add glow filter to flares as well.
// Only nessesary/possible if you set doglow
to true BUT doglowall
to false |
| fldups |
|
total number of flares per letter |
| fldirX |
|
allow horizontal rotation |
| fldirY |
|
allow vertical rotation |
| fldirdouble |
|
allow both horizontal AND vertical rotations
at the same time
// false will choose random hor/ver for each flare
// true will also recalculate an appropriate angle
along movement
|
| flXspread |
|
horizontal flare spreading |
| flYspread |
|
vertical flare spreading |
| flminXmove |
|
flare minimum horizontal movement |
| flmaxXmove |
|
flare maximum horizontal movement |
| flminYmove |
|
flare minimum vertical movement |
| flmaxYmove |
|
flare maximum vertical movement |
| flrotminspeed |
|
flare minimum rotational speed |
| flrotmaxspeed |
|
flare maximum rotational speed |
| flminscale |
|
flare minimum scale |
| flmaxscale |
|
flare maximum scale |
| flminsqueeze |
|
flare minimum vertical scale squeezing |
| flmaxsqueeze |
|
flare maximum vertical scale squeezing |
| flrotaxisdir |
|
possible rotation direction for flares
// 0 = double
// 1 = cw
// 2 = ccw |
| flaccalpha |
|
flares alpha change;
// 0 = no alpha down
// 1 = 100%-0% over dur1+dur2 ,
// 2 = 100%-100%-0% over dur1+dur2
// 3 = 0%-100%-0% over dur1+dur2 |
| flaccscale |
|
flare scale change
// 0 = no scale down
// 1 = 100%-0% over dur1+dur2 ,
// 2 = 100%-100%-0% over dur1+dur2
// 3 = 0%-100%-0% over dur1+dur2 |
| |
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| dupslight |
|
number of lights generated per letter |
| lightscolor |
|
possible colors for the lights |
| lightsXspread |
|
lights horizontal spreading |
| lightsYspread |
|
lights vertical spreading |
| |
|
|
| addmirror |
|
Add mirror effect to each letter
// Notice that this can exponentially increase CPU
processing / Memory use and slow down animation
playback |