Fireworks Component documentation
 
Quick Start

When you receive the product you will receive a .zip file. The zip file will contain the following files

  • fireworks.fla
  • fireworks.swf
  • Readme.htm

Do the following steps to start using Fireworks ;

  1. Unzip the .zip file.
  2. Open Flash CS3 (or higher).
  3. Open fireworks.fla.
  4. Drag component "fireworks " from the fireworks.fla .fla Library to the Library of the new .fla you want to use it in.
  5. Drag component "fireworks " from the new .fla Library on stage/canvas of the new .fla.
  6. Select the fireworks component on stage and open [Component Inspector].
  7. Set other parameters to your liking.


> TOP <

 
Component Parameters.
When you place the Fireworks component on stage, you will have a number of parameters you can modify to suit the visual to your needs. Below are detailed explanations about what every parameter does or customizes.
min. particle rings   Minimum number of rings in one fireworks explosion
max. particle rings   Maximum number of rings in one fireworks explosion
particle color(s)   Array of possible color(s) which the fireworks particles can become.
acceleration   Accelerationof the fireworks particles movement. 0 = continuous speed, 1 = decelarating, 2 = accelerating.
min. move duration   Minimum particle move duration (in frames).
max. move duration   Maximum particle move duration (in frames).
extra random duration offset   Allow random extra durations of particles within a cluster (by default every cluster choses one duration for all particles within it).
min. start delay   Minimum start delay between generation of fireworks particles
max. start delay   Maximum start delay between generation of fireworks particles
min. rise up distance   Minimum upwards rising distance to start explosion
max. rise up distance   Maximum upwards rising distance to start explosion
min. hor. position   Minimum horizontal position of the fireworks
max. hor. position   Maximum horizontal position of the fireworks
min. hor. move   Minimum horizontal movement of the fireworks particles.
max. hor. move   Maximum horizontal movement of the fireworks particles.
ver. movement shrink   Shrink vertical movement compared to horizontal movement.
min. scale   Minimum scale of the fireworks particles.
max. scale   Maximum scale of the fireworks particles.
min. alpha   Minimum alpha transparency of the fireworks particles.
max. alpha   Maximum alpha transparency of the fireworks particles.
alpha flicker   Random alpha transparency change per frame for each particle
create exact rings   Create movements of particles so that they form a perfect circle (not implemented the random duration offset)
same scale per ring   Use the same scale for each particle within a specific ring
same color per ring   Use the same color for each particle within a specific ring
same color per explosion   Use the same color for one complete explosion
min. nr of flares per ring   Minimum number of particles per ring
max. nr of flares per ring   Maximum number of particles per ring
rotate flares to angle   Rotate each particle to the angle of its position within a ring.
scale down factor   fireworks particles rescale down factor along movement.
transparency down factor   fireworks particles refade away transparency factor along movement.
gravity pull down   Gravitation movement
min. pause before repeat   Minimum pause duration after an explosion finishes before restarting the next one
max. pause before repeat   Maximum pause duration after an explosion finishes before restarting the next one
min. rise up duration   Minimum rise up duration to reach the moment of explosion
max. rise up duration   Maximum rise up duration to reach the moment of explosion

> TOP <
 
Tips


Some tips to keep in mind when working with fireworks ;

  • Don't REMOVE contents from the movieclips.
    All items of the buttons are targeted with Action Script and removing them will lead to scripting errors. If you want to 'hide' something, either use component parameters where possible or set alpha transparency for those items to "0".
  • Keep the [shim_#####] movieclip in your Library
    (where ##### is the name of your component effect/animation)
    This movieclip contains compiled actionscript code which is used and included by the components on export/publish. If you copy the component to other .fla files, make sure it's copied to its Library (should be automatically)
  • Every instance of the fireworks component can be configured individually
    Rememember that you can create different visuals at the same time for different buttons. If you want to make exact same looking buttons, it's reckomended to first create the visual on one and then copy-paste it for the remaining buttons.

> TOP <

 
fireworks Disclaimer
© 2009 Patrick Jansen Design

Fireworks Component is Intellectual Property of Patrick Jansen. You should carefully read the following terms and conditions before using Fireworks Component. Your use of files indicates your acceptance of this license agreement and warranty

You are specifically prohibited from charging, or requesting donations, for Fireworks Component and from distributing these files (commercial or otherwise) without prior written permission. Unauthorized usage or distribution is prohibited and is in violation of international copyright laws.

Reverse-engineering, decompiling and/or any form of modification or reproduction of Fireworks Component is prohibited. You are allowed to use Fireworks component in commercial works, provided the end-works are not competitive or harmful to Patrick Jansen products. Any other usage of the Fireworks effects not described herein can only be performed with specific authorization by Patrick Jansen.

Disclaimer of Warranty

THE Patrick Jansen Products (including but not limited to "Fireworks Component" and "XML List Menu" and "GaDGeTS" and "ASTRO" and "PJ" and "Supreme 4" and "Elite" and "Pixel Font" and "X-mas Mix" components) AND THE ACCOMPANYING FILES ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES AS TO PERFORMANCE OR MERCHANTABILITY OR ANY OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED. BECAUSE OF THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO WHICH PATRICK JANSEN PRODUCTS MAY BE PUT, NO WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE IS OFFERED.

Patrick Jansen Product
s copyright registrations are available at USA Library of Congress - Copyright Office.
> TOP <